Documentation
Using JOS Compositor
This documentation starts with what is unique to JOS: the tools and gestures you won't find in other compositors, and everything about 3D. Pages for the features every compositor shares will follow.
The interfacePanels, docking and floating, workspaces, Space, Shift+X.
The menusEvery menu item, what it does, its key.
What's only in JOSEvery tool you won't find elsewhere, with links.
The node graphSettings inside nodes, a socket per channel, Combine, wiring, flow, sliders.
Roto and paintThe remove brush, per-point animation, the Bezier tool, dodge and burn by range.
SVG and Vector GraphicsImport Illustrator and Affinity art and keep it editable.
TrackingFour trackers, no Export, fill gaps, hidden corner.
Unique nodesBlender filters and textures, ChromaKeyer and Despill, Text in every script.
USD basicsThe 3D nodes, RenderScene and its passes, colour.
Hydra renderersStorm, Embree, and adding Cycles or other renderers.
Viewport and OutlinerNavigation, handles, selection, prim settings.
MaterialX materialsOpenPBR and the MaterialX editor.
Splats and volumesGaussian splats and VDB volumes.
FocalFinderA camera from vanishing lines.
Live link with BlenderWork in Blender and JOS at the same time.
AI assistants (MCP)Let Claude build and edit the comp you have open.
Keyboard shortcutsEvery key and mouse gesture, panel by panel.
Everyday toolsLanguages, hardware test, shortcuts, curves, markers, Path Manager.
All nodesEvery node: what it does, its inputs and each setting.
