Node reference
Draw nodes
DustBust
Removes dust spots by taking each from a neighbouring frame.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| view source | off | Shows the input with no spots removed. | |
| frame offset | 1 | -5 to 5 | The frame each spot is replaced from, relative to its own. |
| edge hardness | 0.5 | 0 to 1 | How much of each spot's radius is fully replaced before it fades to its edge (0: a soft spot, 1: a hard one). |
| Output Mask | none | A channel the spots are drawn into (none: no mask). |
Fill
Sets channels to a colour.
Inputs: input, mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | rgba, rgb, alpha, all | The channels set to the colour; the others pass through. |
| color | 1 | 0 to 1 | The value each channel is set to over the input's data window. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
Flare
Lens-flare elements (glowing rings or polygons) added to the image.
Inputs: input (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| position x | 100 | 0 to 2048 | The light. |
| position y | 300 | 0 to 2048 | The light's height, in pixels from the bottom. |
| offset | 0 | -2 to 2 | Moves the element towards the image centre (1: on it). |
| inner radius | 80 | 0 to 500 | Inside this radius (pixels) the element is the inner colour. |
| ring radius | 100 | 0 to 500 | Where the element reaches the ring colour, in pixels from its centre. |
| outer radius | 120 | 0 to 500 | Where the ring fades to nothing, in pixels from its centre. |
| size | 1 | 0 to 5 | Scales the three radii. |
| anamorph | 1 | 0.25 to 4 | Stretches the element across by this factor and squeezes it up and down by it (1: round). |
| ring colour | 1 | 0 to 1 | The colour at the ring radius. |
| inner colour | 0.5 | 0 to 1 | The colour inside the inner radius. |
| outer falloff | 1 | 0.1 to 4 | Shapes the fade from the ring to the outer radius, per channel (higher: the ring stays bright longer). |
| inner falloff | 1 | 0.1 to 4 | Shapes the rise from the inner radius to the ring, per channel (higher: a later rise). |
| chroma spread | 0 | 0 to 0.5 | Makes red's radii larger and blue's smaller by this fraction. |
| chroma shift | 0 | 0 to 50 | Moves red one way and blue the other, in pixels. |
| chroma shift angle | 0 | -180 to 180 | The direction of the chroma shift, in degrees. |
| brightness | 1 | 0 to 4 | Multiplies the element's colour, per channel. |
| visible inside | 1 | 0 to 2 | Fully visible while the light is this far from the centre (in half the format's size). |
| gone outside | 1.1 | 0 to 2 | Invisible once the light is this far from the centre (in half the format's size); it fades between. |
| corners | 5 | 0 to 12 | The number of sides of the polygon shape (below 3: round). |
| flattening | 0 | 0 to 1 | Rounds the polygon back towards a circle (1: round). |
| sharpness | 0.5 | 0 to 1 | How much of the polygon shape is blended in (0: round, 1: the full polygon). |
| corners angle | 0 | -180 to 180 | Rotates the polygon, in degrees. |
| asymmetry repeat | 1 | 1 to 12 | How many times the brightness change repeats around the ring. |
| asymmetry multiplier | 1 | 0 to 4 | Brightness between the repeats (1: even all round). |
| asymmetry falloff | 1 | 0.1 to 4 | Shapes the change between repeats (1: smooth; higher widens the changed part). |
| asymmetry angle | 0 | -180 to 180 | Where around the ring the first repeat starts, in degrees. |
| copies | 1 | 1 to 50 | Copies scattered along the line from the light through the centre. |
| seed | 0 | 0 to 100000 | Added to every seed below: changes all the copies' random values at once. |
| spread along | 1 | 0 to 3 | How far along the line the copies scatter beyond the offset (1: up to the centre's distance). |
| seed | 48235 | 0 to 100000 | The random positions of the copies along the line. |
| vary size | 0 | 0 to 1 | Makes copies randomly smaller, by up to half at 1. |
| seed | 94335 | 0 to 100000 | The random sizes of the copies. |
| vary colour | 0 | 0 to 1 | Tints each copy with a random hue, this strong. |
| seed | 77088 | 0 to 100000 | The random hues of the copies. |
| vary brightness | 0 | 0 to 2 | Makes copies randomly brighter, by up to this much more (1: up to twice). |
| seed | 75021 | 0 to 100000 | The random brightness of the copies. |
| vary visibility | 0 | 0 to 1 | Makes copies randomly fainter (1: some vanish). |
| seed | 68995 | 0 to 100000 | The random visibility of the copies. |
| vary flattening | 0 | 0 to 1 | Adds a random flattening of up to this much to each copy. |
| seed | 45203 | 0 to 100000 | The random flattening of the copies. |
| vary rotation | 0 | 0 to 180 | Turns each copy's corners randomly, by up to this many degrees either way. |
| seed | 49429 | 0 to 100000 | The random rotations of the copies. |
FloodFill
Fills the connected area around a point with a value.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Fill Channel | alpha | The channel filled; the others pass through. | |
| Fill Intensity | 1 | 0 to 1 | The value the filled pixels are set to. |
| Fill Point | 0 | 0 to 2000 | Where the fill starts, x in pixels; drag it in the viewer. |
| Fill Point | 0 | 0 to 2000 | Where the fill starts, y in pixels. |
| Replace Range | 0 | 0 to 1 | How far a touching pixel's value may differ from the start point's and still be filled. |
Grid
Grid lines over the picture.
Inputs: input, mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | The channels the lines are drawn in, filled with the colour's components. | |
| replace | off | Draw the lines over black instead of over the input. | |
| invert | off | Swap the lines and the gaps between them. | |
| opacity | 1 | 0 to 1 | How strongly the lines cover the picture. |
| number | 10 | 1 to 50 | How many cells across the format's width and height; lines run from its first pixel to its last. |
| size w | 1 | 0 to 10 | The vertical lines' width, in pixels. |
| size h | 1 | 0 to 10 | The horizontal lines' height, in pixels. |
| translate_x | 0 | -100 to 100 | Moves the picture across, in pixels. |
| translate_y | 0 | -100 to 100 | Moves the picture up, in pixels. |
| ramp | none | none, linear, smooth0, smooth1, smooth | Kept for Nuke scripts, not drawn yet. |
| color | 1 | 0 to 1 | The lines' colour. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
Inpaint
Fills a region (an alpha or luminance) from what surrounds it.
Inputs: Source, Matte (optional), Detail (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Use GPU if available | on | Kept for Nuke scripts: the fill runs on the CPU. | |
| channels | rgb | rgba, rgb, alpha, all | The channels the node changes; the others pass through. |
| Fill Region | Source Alpha | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | What marks the region to fill: the source's or the matte input's alpha or luminance, or its inverse; None fills nothing. |
| method | texture | texture, smooth | texture: patches from around (keeps grain, as Photoshop's content-aware fill); smooth: colours blended in. |
| patch size | 7 | 3 to 21 | Texture: the patches' width in pixels (larger for coarser texture). |
| Smoothness | 1 | 0 to 10 | Smooth: softens the filled region by a blur of this size, in pixels. |
| Lab* Colorspace | off | Kept for Nuke scripts, not used yet. | |
| Amount | 0 | 0 to 1 | Kept for Nuke scripts, not used yet. |
| Direction | 0 | 0 to 360 | Kept for Nuke scripts, not used yet. |
| Source | Source | Source, Detail | Kept for Nuke scripts, not used yet. |
| Amount | 0 | 0 to 1 | Kept for Nuke scripts, not used yet. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
Noise
Nuke's noise (fBm or turbulence) drawn over the input.
Inputs: input (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | rgba, rgb, alpha, all | The channels drawn into (or a list of channel names: R G, as Nuke's {rgba.red rgba.green}). |
| premult | none | none, rgba, rgb, alpha | Kept for Nuke scripts; not applied yet. |
| clip to | format | none, bbox, format, union, intersect | Where the result is cut: none (the input and the drawing, past the format too), bbox (the input's pixels), format, union (the input's pixels and the format), intersect (the input's pixels within the format). Without an input, bbox cuts nothing and union and intersect are the format. |
| replace | off | Clear the output channels before drawing. | |
| invert | off | Draw outside the shape instead. | |
| opacity | 1 | 0 to 1 | How much the drawing covers what is under it (0: not at all). |
| colour | 1 | 0 to 1 | The colour drawn. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
| type | fBm | fBm, turbulence | fBm: smooth clouds; turbulence: the noise's absolute value, sharp creases. |
| size | 350 | 1 to 1000 | Pixels across the largest features. |
| z | 0 | 0 to 10 | Animate it to make the noise evolve. |
| octaves | 10 | 1 to 20 | How many layers of noise are summed, each finer than the last (at most 30). |
| nyquist | on | Drops octaves finer than a pixel. | |
| lacunarity | 2 | 1 to 4 | How much finer each octave is. |
| gain | 0.5 | 0 to 1 | How much each octave weighs, times the last. |
| gamma | 0.5 | 0.1 to 2 | The result raised to 1 / gamma (0.5 darkens, as Nuke's). |
| translate x | 0 | -500 to 500 | Moves the picture across, in pixels. |
| translate y | 0 | -500 to 500 | Moves the picture up, in pixels. |
| rotate | 0 | -180 to 180 | Turns the picture, in degrees. |
| scale x | 1 | 0.1 to 10 | Stretches the noise horizontally round the centre. |
| scale y | 1 | 0.1 to 10 | Stretches the noise vertically round the centre. |
| skew x | 0 | -1 to 1 | Slants the noise horizontally round the centre. |
| skew y | 0 | -1 to 1 | Slants the noise vertically round the centre. |
| skew order | XY | XY, YX | Which skew applies first: XY skews x then y. |
| center x | 1024 | 0 to 4096 | Pixels: what rotate and scale turn round. |
| center y | 778 | 0 to 4096 | Pixels: what rotate and scale turn round. |
| invert | off | Use the inverse of the transform: the noise moves the opposite way. | |
| xrotate | 30 | 0 to 90 | Degrees each octave turns round x. |
| yrotate | 30 | 0 to 90 | Degrees each octave turns round y. |
| ramp | none | none, linear, smooth0, smooth1, smooth | Colour it from color0 at p0 to color at p1. |
| colour 0 | 0 | 0 to 1 | The ramp's colour at p0 (colour is its colour at p1). |
| p0_x | 100 | 0 to 4096 | Where the ramp starts (colour 0), x in pixels. |
| p0_y | 100 | 0 to 4096 | Where the ramp starts (colour 0), y in pixels. |
| p1_x | 100 | 0 to 4096 | Where the ramp ends (colour), x in pixels. |
| p1_y | 400 | 0 to 4096 | Where the ramp ends (colour), y in pixels. |
Radial
An ellipse filling a box, soft edged, over the input.
Inputs: input (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | rgba, rgb, alpha, all | The channels drawn into (or a list of channel names: R G, as Nuke's {rgba.red rgba.green}). |
| premult | none | none, rgba, rgb, alpha | Kept for Nuke scripts; not applied yet. |
| clip to | format | none, bbox, format, union, intersect | Where the result is cut: none (the input and the drawing, past the format too), bbox (the input's pixels), format, union (the input's pixels and the format), intersect (the input's pixels within the format). Without an input, bbox cuts nothing and union and intersect are the format. |
| replace | off | Clear the output channels before drawing. | |
| invert | off | Draw outside the shape instead. | |
| opacity | 1 | 0 to 1 | How much the drawing covers what is under it (0: not at all). |
| colour | 1 | 0 to 1 | The colour drawn. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
| left | 512 | 0 to 4096 | Pixels: an edge of the box the ellipse fills. |
| bottom | 389 | 0 to 4096 | Pixels: an edge of the box the ellipse fills. |
| right | 1536 | 0 to 4096 | Pixels: an edge of the box the ellipse fills. |
| top | 1167 | 0 to 4096 | Pixels: an edge of the box the ellipse fills. |
| softness | 1 | 0 to 1 | How much of the radius fades out (1: from the middle). |
| plinear | off | A straight fade instead of a smooth one. | |
| ramp | none | none, linear, smooth0, smooth1, smooth | Colour it from color0 at p0 to color at p1. |
| colour 0 | 0 | 0 to 1 | The ramp's colour at p0 (colour is its colour at p1). |
| p0_x | 100 | 0 to 4096 | Where the ramp starts (colour 0), x in pixels. |
| p0_y | 100 | 0 to 4096 | Where the ramp starts (colour 0), y in pixels. |
| p1_x | 100 | 0 to 4096 | Where the ramp ends (colour), x in pixels. |
| p1_y | 400 | 0 to 4096 | Where the ramp ends (colour), y in pixels. |
Ramp
A gradient from p0 (nothing) to p1 (the colour), over the input.
Inputs: input (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | rgba, rgb, alpha, all | The channels drawn into (or a list of channel names: R G, as Nuke's {rgba.red rgba.green}). |
| premult | none | none, rgba, rgb, alpha | Kept for Nuke scripts; not applied yet. |
| clip to | format | none, bbox, format, union, intersect | Where the result is cut: none (the input and the drawing, past the format too), bbox (the input's pixels), format, union (the input's pixels and the format), intersect (the input's pixels within the format). Without an input, bbox cuts nothing and union and intersect are the format. |
| replace | off | Clear the output channels before drawing. | |
| invert | off | Draw outside the shape instead. | |
| opacity | 1 | 0 to 1 | How much the drawing covers what is under it (0: not at all). |
| colour | 1 | 0 to 1 | The colour drawn. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
| p0_x | 100 | 0 to 4096 | Where the ramp starts (nothing). |
| p0_y | 100 | 0 to 4096 | Where the ramp starts (nothing). |
| p1_x | 100 | 0 to 4096 | Where it reaches the colour. |
| p1_y | 200 | 0 to 4096 | Where it reaches the colour. |
| type | linear | linear, plinear, smooth0, smooth1, smooth | The curve from p0 to p1: smooth0 is flat at p0, smooth1 at p1, smooth at both. |
Rectangle
A box, over the input.
Inputs: input (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | rgba, rgb, alpha, all | The channels drawn into (or a list of channel names: R G, as Nuke's {rgba.red rgba.green}). |
| premult | none | none, rgba, rgb, alpha | Kept for Nuke scripts; not applied yet. |
| clip to | format | none, bbox, format, union, intersect | Where the result is cut: none (the input and the drawing, past the format too), bbox (the input's pixels), format, union (the input's pixels and the format), intersect (the input's pixels within the format). Without an input, bbox cuts nothing and union and intersect are the format. |
| replace | off | Clear the output channels before drawing. | |
| invert | off | Draw outside the shape instead. | |
| opacity | 1 | 0 to 1 | How much the drawing covers what is under it (0: not at all). |
| colour | 1 | 0 to 1 | The colour drawn. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
| left | 512 | 0 to 4096 | The box's left edge, in pixels. |
| bottom | 389 | 0 to 4096 | The box's bottom edge, in pixels. |
| right | 1536 | 0 to 4096 | The box's right edge, in pixels. |
| top | 1167 | 0 to 4096 | The box's top edge, in pixels. |
| softness | 0 | 0 to 100 | Pixels of fade inside the edges. |
| ramp | none | none, linear, smooth0, smooth1, smooth | Colour it from color0 at p0 to color at p1. |
| colour 0 | 0 | 0 to 1 | The ramp's colour at p0 (colour is its colour at p1). |
| p0_x | 100 | 0 to 4096 | Where the ramp starts (colour 0), x in pixels. |
| p0_y | 100 | 0 to 4096 | Where the ramp starts (colour 0), y in pixels. |
| p1_x | 100 | 0 to 4096 | Where the ramp ends (colour), x in pixels. |
| p1_y | 400 | 0 to 4096 | Where the ramp ends (colour), y in pixels. |
Paint Roto
Type name: Roto (scripts, MCP and Nuke import use it).
Bezier shapes with feathered edges (a matte), drawn in the viewer.
Inputs: bg (optional), mask (optional), bg1 (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | alpha, rgba, rgb, all | The channels drawn into. |
| premultiply | none | none, rgba, rgb, alpha | Kept for Nuke scripts; not applied yet. |
| clip to | none | none, bbox, format, union bbox+format, intersect bbox+format | Where the result is cut: none (the input and the drawing, past the format too), bbox (the input's pixels), format, union (the input's pixels and the format), intersect (the input's pixels within the format). Without an input, bbox cuts nothing and union and intersect are the format. |
| replace | off | Clear the output channels before drawing. | |
| invert mask | off | Use 1 - the mask's alpha. | |
| autokey | on | Key the whole shape at the current frame when it is drawn or its points are edited (Nuke's AutoKey). Off: a shape without keys changes on every frame. | |
| master offset x | 0 | -500 to 500 | Moves every shape and stroke of the node (their points stay as drawn). Animate it or link it to a Tracker's track. |
| master offset y | 0 | -500 to 500 | Moves every shape and stroke of the node (their points stay as drawn). Animate it or link it to a Tracker's track. |
| keep transform | off | Use the master offset relative to its value at the reference frame, so the drawing stays where it is there (link to a track without a jump). | |
| reference frame | 1 | 1 to 100 | The frame where the drawing is where it was drawn (keep transform); set to the current frame when keep transform is turned on. |
| tweak x | 0 | -50 to 50 | Added to the master offset: small manual corrections. |
| tweak y | 0 | -50 to 50 | Added to the master offset: small manual corrections. |
ScannedGrain
Grain from a scanned grain plate, added to the input in proportion to its brightness.
Inputs: input, mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| grain | The grain plate: grey film scanned with its grain (a sequence: ####). | ||
| grain first frame | 1 | 0 to 1000 | The grain plate's first frame: the loop starts there. |
| grain last frame | 50 | 0 to 1000 | The plate's frames, looped over the shot. |
| minwidth | 721 | 1 to 4096 | Nuke's; kept for scripts, not applied. |
| resize | on | Scale the plate to the input's width. | |
| flip | off | Nuke's; kept for scripts, not applied. | |
| offset | 0.5 | 0 to 1 | The plate's level without grain. |
| amount | 0.3 0.4 0.5 0.5 | 0 to 2 | How strong, per channel. |
| saturation | 1 | 0 to 2 | 0: grey grain. |
| weight | master {} red {} green {} blue {} | How much grain against the pixel's value, per channel (master: not applied). | |
| low clip | 0 | 0 to 1 | No grain below this value. |
| seed | 1 | 0 to 100 | Nuke's; kept for scripts, not applied. |
| (un)premult by | none | none, A | Divide the colour by this channel (A: the alpha) before the change and multiply it back after, as Nuke's; none: off. |
| invert (un)premult | off | Use 1 - that channel. | |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
Sparkles
Rays of light from a point (a star burst), added to the image.
Inputs: input (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| mode | Rays | Rays, Sparkles, Fireworks | Only Rays is drawn yet (the others are kept for Nuke scripts). |
| triangle thickness | off | Kept for Nuke scripts, not drawn yet. | |
| position x | 700 | 0 to 2048 | The centre of the rays, in pixels from the left (drag it in the viewer). |
| position y | 600 | 0 to 2048 | The centre of the rays, in pixels from the bottom. |
| size | 300 | 0 to 1000 | How big the effect is, in pixels. |
| anamorphic | 1 | 0.25 to 4 | Stretches the rays horizontally by this factor (2: twice as wide). |
| rotation | 0 | -180 to 180 | Turns the rays, in degrees; also the direction of the chroma shift. |
| relative rotation | off | Kept for Nuke scripts, not drawn yet. | |
| rays | 50 | 1 to 200 | How many rays are drawn. |
| ray thickness | 0.2 | 0 to 1 | The width of the rays at their base; they narrow to nothing at the tip. |
| random thickness | off | Varies each ray's width at random, from half to one and a half times the thickness. | |
| spark falloff | 0.05 | 0 to 1 | Kept for Nuke scripts, not drawn yet. |
| ray falloff | 2 | 0.1 to 8 | How fast the rays fade along their length: higher fades sooner (2: as measured in Nuke). |
| seed | 23 | 0 to 1000 | Another number gives another random pattern. |
| brightness | 1 | 0 to 4 | Multiplies the rays' value before they are added to the image. |
| colour | 1 | 0 to 1 | Multiplies the rays' colour before they are added to the image. |
| chroma shift | 0 | 0 to 50 | Offsets red and blue in opposite directions along the rotation, in pixels. |
| chroma spread | 0 | 0 to 0.5 | Makes red's rays longer and blue's shorter by this fraction of their length. |
| sparkle crawl | off | Kept for Nuke scripts, not drawn yet. | |
| motion | 300 | 0 to 1000 | Kept for Nuke scripts, not drawn yet. |
| direction | 0 | -180 to 180 | Kept for Nuke scripts, not drawn yet. |
| fade tolerance | 30 | 0 to 100 | Kept for Nuke scripts, not drawn yet. |
| broken rays | off | Kept for Nuke scripts, not drawn yet. | |
| broken affected | 50 | 0 to 100 | Kept for Nuke scripts, not drawn yet. |
| broken start | 0.7 | 0 to 1 | Kept for Nuke scripts, not drawn yet. |
| random broken start | off | Kept for Nuke scripts, not drawn yet. | |
| broken holes | 0.2 | 0 to 1 | Kept for Nuke scripts, not drawn yet. |
| random broken holes | off | Kept for Nuke scripts, not drawn yet. | |
| sparks | off | Kept for Nuke scripts, not drawn yet. | |
| sparks direction | 0 | -180 to 180 | Kept for Nuke scripts, not drawn yet. |
| sparks angle | 45 | 0 to 180 | Kept for Nuke scripts, not drawn yet. |
Text
Text over the input, in any script (shaped: Indic, Arabic... join as they should), from a font file.
Inputs: bg (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| message | The text; several lines allowed. | ||
| font | NotoSans-SemiBold.ttf | A font file (.ttf, .otf): a path, or a file name found in JOS_FONT_PATH, the app's fonts or the system's. The app ships Noto Sans and Noto Sans for nine Indian scripts. | |
| global font scale | 1 | 0 to 4 | Multiplies the font size. |
| font size | 100 | 1 to 500 | Pixels per em. |
| font width | 100 | 1 to 400 | Percent, across. |
| font height | 100 | 1 to 400 | Percent, up. |
| tracking | 0 | -0.5 to 2 | Extra space between characters, in ems. |
| baseline shift | 0 | -100 to 100 | Moves every line up (or down, negative), in pixels. |
| leading | 0 | -1 to 2 | Extra space between lines, in font sizes. |
| left | 0 | 0 to 2048 | The text box (empty: the format). |
| bottom | 0 | 0 to 2048 | The text box's bottom edge, in pixels. |
| right | 0 | 0 to 2048 | The text box's right edge, in pixels. |
| top | 0 | 0 to 2048 | The text box's top edge, in pixels. |
| justify | left | left, center, right, justify | Across the box (justify: as left for now). |
| justify up | top | top, center, bottom | Where the block of lines sits in the box, up and down. |
| translate x | 0 | -500 to 500 | Moves the picture across, in pixels. |
| translate y | 0 | -500 to 500 | Moves the picture up, in pixels. |
| rotate | 0 | -180 to 180 | Degrees, counter-clockwise. |
| scale x | 1 | 0.1 to 10 | Scales the text across, about the centre. |
| scale y | 1 | 0.1 to 10 | Scales the text up and down, about the centre. |
| skew x | 0 | -1 to 1 | Slants the text across: x moves by this times the height above the centre. |
| skew y | 0 | -1 to 1 | Slants the text up: y moves by this times the distance across from the centre. |
| skew order | XY | XY, YX | Which skew applies first: XY skews across, then up; YX the other way round. |
| center x | 0 | -500 to 500 | Pivot, as an offset from the centre of the format (as Transform's). |
| center y | 0 | -500 to 500 | The pivot's height, as an offset from the centre of the format. |
| invert transform | off | Applies the opposite of the transform. | |
| color | 1 | 0 to 1 | The text's colour; its alpha is the text's alpha. |
| opacity | 1 | 0 to 1 | Multiplies the text's colour and alpha. |
| replace | off | The text instead of the input, not over it. | |
| invert | off | Draw everything but the text. | |
| clip to | none | none, bbox, format, union, intersect | Where the result is cut: none (the input and the drawing, past the format too), bbox (the input's pixels), format, union (the input's pixels and the format), intersect (the input's pixels within the format). Without an input, bbox cuts nothing and union and intersect are the format. |
| invert mask | off | Use 1 - the mask's alpha. |
Vector Graphics
Type name: VectorGraphics (scripts, MCP and Nuke import use it).
Bezier shapes and lines with fills and outlines (SVG files import into it), drawn in the viewer.
Inputs: bg (optional), mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| output | rgba | rgba, rgb, alpha, all | The channels drawn into. |
| replace | off | Clear the output channels before drawing. | |
| invert mask | off | Use 1 - the mask's alpha. |
VolumeRays
Light streaks away from a point through the bright parts of the picture (ours, fitted to Nuke's).
Inputs: input, mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| style | RGB Luminance | RGB Luminance, Alpha Edges, Alpha Solid, Shadow Making | Only RGB Luminance is drawn so far. |
| position x | 100 | 0 to 2048 | Where the rays come from, in pixels from the left (drag it in the viewer). |
| position y | 100 | 0 to 2048 | Where the rays come from, in pixels from the bottom. |
| comp over input | off | Adds the rays to the input; off: the rays alone. | |
| colour | 1 | 0 to 1 | Multiplies the rays (alpha included). |
| radial falloff | on | Fades the rays out with the distance from the position, to nothing at the radial size. | |
| radial size | 500 | 0 to 2000 | The distance from the position where the radial falloff reaches 0, in pixels. |
| flicker | on | Kept for Nuke scripts, not used. | |
| ray length | 20 | 0 to 100 | Kept for Nuke scripts, not used. |
| ray length y | 20 | 0 to 100 | Kept for Nuke scripts, not used. |
