Node reference
Channel nodes
ChannelSelector
Shows one channel in every channel (or the luminance, or the matte over the picture).
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| channel | RGB | Luminance, Matte overlay, RGB, R, G, B, A | RGB: the picture unchanged; R, G, B or A: that channel in every channel; Luminance: the luma in R, G and B; Matte overlay: the alpha as half-strength red over the picture. |
Contact Sheet
Type name: LayerContactSheet (scripts, MCP and Nuke import use it).
Every layer of the input side by side in a grid.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| width | 3072 | 1 to 8192 | The sheet's size in pixels. |
| height | 2048 | 1 to 8192 | The sheet's height in pixels. |
| rows | 3 | 1 to 10 | How many cells down the sheet. |
| columns | 4 | 1 to 10 | How many cells across the sheet. |
| auto dimensions | on | Pick rows and columns to fit the layers largest. | |
| gap | 0 | 0 to 100 | Pixels around and between the cells. |
| center | off | Centre each picture in its cell (else at its bottom-left). | |
| row order | TopBottom | TopBottom, BottomTop | Where the first row is: at the bottom (BottomTop) or the top. |
| column order | LeftRight | LeftRight, RightLeft, Snake | Snake: every other row right to left. |
| show layer names | on | Each layer's name under its picture (Nuke's; on by default here, off in Nuke). |
Remove Channels
Type name: Remove (scripts, MCP and Nuke import use it).
Removes channels, or keeps only the ones listed.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| operation | remove | remove, keep | Drop the channels listed, or keep only them. |
| channels | all | all, rgba, rgb, alpha, none, a layer (depth) or a channel (depth.Z). | |
| channels2 | none | More channels, as channels. |
|
| channels3 | none | More channels, as channels. |
|
| channels4 | none | More channels, as channels. |
