Node reference
Time nodes
AppendClip
The inputs' clips one after another, with dissolves and fades.
Inputs: input (optional); more as you connect them.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| fade in | 0 | 0 to 50 | Frames fading in from black at the start. |
| fade out | 0 | 0 to 50 | Frames fading out to black at the end. |
| dissolve | 0 | 0 to 50 | Frames each clip overlaps and blends into the next. |
| first frame | 1 | 0 to 2000 | The frame where the first clip starts. |
DeInterlace
The odd lines rebuilt from the even ones around them.
Inputs: input.
No settings.
FieldSelect
One field (odd or even lines), its lines doubled.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Field | Odd | Odd, Even | Which lines are kept; the others are copied from them. |
FrameBlend
Averages several frames: the current one and those before it, or a fixed range.
Inputs: input, mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| frames | 5 | 1 to 50 | How many frames are averaged: the current one and those before it. |
| start frame | -1 | -1 to 200 | With custom range: the first frame averaged. |
| end frame | -1 | -1 to 200 | With custom range: the last frame averaged. |
| custom range | off | Blend startframe..endframe instead. | |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
FrameHold
Holds the input at a frame (firstFrame); with an increment, it takes a new frame every increment frames.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| first frame | 1 | 1 to 100 | The frame held (the first one with an increment). |
| increment | 0 | 0 to 10 | 0: always firstFrame. n: firstFrame, then every n frames the frame then. |
| rounding | Whole frames | Whole frames, Fractional time | Whole frames: the input time is rounded to a frame. Fractional: subframes pass through. |
FrameRange
Sets the clip's frame range (what follows uses it); the pictures pass through.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| frame range | 0 | 0 to 200 | The clip's first frame (used with last frame unless last frame is -123). |
| last frame | -123 | -200 to 200 | Nuke's default -123 means the input's own range. |
MotionBlur
Blurs the picture along its own motion (found by optical flow), as a camera shutter would.
Inputs: Source, Matte (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| shutter samples | 3 | 2 to 32 | Places averaged along each pixel's path. |
| shutter time | 0.75 | 0 to 2 | How long the shutter stays open, in frames (0.5: a 180 degree shutter). |
| resample type | Bilinear | Bilinear, Lanczos4, Lanczos6 | Nuke's (kept): ours samples bilinearly. |
| method | Regularized | Regularized, Local | Regularized: smoother vectors; Local: more local detail. |
| vector detail | 0.3 | 0.05 to 1 | How finely the motion is followed (1: a vector per pixel). |
| strength | 1.5 | 0 to 5 | How much the vectors are smoothed. |
| vector detail (local) | 0.2 | 0.05 to 1 | With the Local method: how finely the motion is followed (1: a vector per pixel). |
| smoothness (local) | 0.5 | 0 to 2 | With the Local method: how much the vectors are smoothed. |
| matte | None | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | Nuke's matte to separate foreground motion (kept; not used yet). |
| flicker compensation | off | Nuke's (kept): brightness changes between frames are already discounted here. |
2D Motion Blur
Type name: MotionBlur2D (scripts, MCP and Nuke import use it).
Motion vectors from the 2D transform upstream, over the shutter, for VectorBlur.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Output UV | motion | The layer the vectors are written to, as its .u and .v channels. | |
| Shutter | 0.5 | 0 to 2 | How long the shutter stays open, in frames: the vectors are the motion over that time. |
| Shutter Offset | start | centred, start, end, custom | Where the shutter opens: at the frame (start), half a shutter before (centred), a whole one before (end), or at the custom offset. |
| shuttercustomoffset | 0 | -1 to 1 | With a custom shutter offset, when the shutter opens, in frames from this one. |
Whole Frames
Type name: NoTimeBlur (scripts, MCP and Nuke import use it).
Upstream rendered at whole frames: sub-frame requests (motion blur) don't reach it.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| rounding | rint | rint, floor, ceil, none | How the frame asked for becomes the frame read upstream: nearest whole frame, down, up, or none (as asked). |
| use single frame | on | Nuke's (kept; not used yet). |
OpticalFlow
Retimes the input (slow or fast motion, or any frame), building the frames in between by optical flow (Nuke's Kronos and OFlow2).
Inputs: Source, Matte (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| input first | 1 | 1 to 200 | The input's first frame: speeds count from it. |
| input last | 100 | 1 to 200 | The input's last frame, kept from Nuke scripts; the timing doesn't use it. |
| channels | all | Nuke's (kept): every channel is retimed. | |
| method | Motion | Frame, Blend, Motion | Frame: the nearest frame. Blend: the two around mixed. Motion: both warped along the optical flow, then mixed. |
| timing | Output Speed | Output Speed, Input Speed, Frame | A speed (0.5: half speed), or which source frame each output frame shows. |
| output speed | 0.5 | 0 to 4 | Source frames per output frame (0.5: half speed, 2: twice as fast); it may be animated. |
| input speed | 0.5 | 0 to 4 | Source frames per output frame (0.5: half speed), as output speed; it may be animated. |
| frame | 1 | 1 to 200 | The source frame shown (animate it). |
| resample type | Bilinear | Bilinear, Lanczos4, Lanczos6 | Nuke's (kept): ours samples bilinearly. |
| shutter samples | 1 | 1 to 16 | How many frames are built across the shutter and averaged (1: no motion blur). |
| shutter time | 0 | 0 to 2 | Motion blur: source frames averaged around each output frame, times the speed. |
| automatic shutter time | off | Nuke's (kept; not used yet). | |
| output | Result | Result, Matte, Foreground, Background | Nuke's (kept): ours outputs the result. |
| weight red | 0.3 | 0 to 1 | Nuke's luminance weight for red (kept; not used yet). |
| weight green | 0.6 | 0 to 1 | Nuke's luminance weight for green (kept; not used yet). |
| weight blue | 0.1 | 0 to 1 | Nuke's luminance weight for blue (kept; not used yet). |
| method | Regularized | Regularized, Local | Regularized: smoother vectors; Local: more local detail. |
| vector detail | 0.3 | 0.05 to 1 | How finely the motion is followed (1: a vector per pixel). |
| strength | 1.5 | 0 to 5 | How much the vectors are smoothed. |
| vector detail (local) | 0.2 | 0.05 to 1 | With the Local method: how finely the motion is followed (1: a vector per pixel). |
| smoothness (local) | 0.5 | 0 to 2 | With the Local method: how much the vectors are smoothed. |
| matte | None | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | Nuke's matte to separate foreground motion (kept; not used yet). |
| flicker compensation | off | Nuke's (kept): brightness changes between frames are already discounted here. |
Retime
Plays the input range over the output range at a speed (2: twice as fast), with what happens before and after it.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| input first | 1 | 1 to 200 | The first frame of the input range. |
| input last | 100 | 1 to 200 | The last frame of the input range. |
| output first | 1 | 1 to 200 | The output frame where the input's first frame is shown. |
| output last | 100 | 1 to 200 | The output frame where the input's last frame is shown, when locked; otherwise the speed decides. |
| lock output last | off | On: the output range sets the speed. Off: the speed sets it. | |
| speed | 1 | 0.1 to 4 | Input frames per output frame. |
| reverse | off | Play the input range backwards, from its last frame to its first. | |
| before | hold | continue, loop, bounce, hold, black | Before the input range: hold its first frame, loop or bounce the range, black, or continue reading. |
| after | hold | continue, loop, bounce, hold, black | After the input range: hold its last frame, loop or bounce the range, black, or continue reading. |
| filter | box | none, nearest, box | In-between times: none (the input's own subframe), nearest, box (the input averaged over speed x shutter frames, as in Nuke). |
| shutter | 1 | 0 to 2 | Box filter: how many output frames of input time are averaged. |
RollingShutter
Straightens a rolling shutter's lean (phones, most CMOS cameras): each row moved to where its content was at the reference row's moment, along the plate's own motion.
Inputs: img.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| readout | 0.5 | 0 to 1 | Frames from the top row to the bottom one (a phone: about 0.3 to 0.7; the camera tracker's rolling shutter option can solve it). |
| reference | middle | top, middle, bottom | The row left as it is; the others are moved to its moment. |
| method | Regularized | Regularized, Local | Regularized: smoother vectors; Local: more local detail. |
| vector detail | 0.3 | 0.05 to 1 | How finely the motion is followed (1: a vector per pixel). |
| strength | 1.5 | 0 to 5 | How much the vectors are smoothed. |
| vector detail (local) | 0.2 | 0.05 to 1 | With the Local method: how finely the motion is followed (1: a vector per pixel). |
| smoothness (local) | 0.5 | 0 to 2 | With the Local method: how much the vectors are smoothed. |
| matte | None | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | Nuke's matte to separate foreground motion (kept; not used yet). |
| flicker compensation | off | Nuke's (kept): brightness changes between frames are already discounted here. |
Detail Vectors
Type name: SmartVector (scripts, MCP and Nuke import use it).
Vectors for VectorDistort: the frame-to-frame motion (forward.u/v, backward.u/v) on the image.
Inputs: Source, Matte (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| method | Regularized | Regularized, Local | Regularized: smoother vectors; Local: more local detail. |
| vector detail | 0.3 | 0.05 to 1 | How finely the motion is followed (1: a vector per pixel). |
| strength | 1.5 | 0 to 5 | How much the vectors are smoothed. |
| vector detail (local) | 0.2 | 0.05 to 1 | With the Local method: how finely the motion is followed (1: a vector per pixel). |
| smoothness (local) | 0.5 | 0 to 2 | With the Local method: how much the vectors are smoothed. |
| matte | None | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | Nuke's matte to separate foreground motion (kept; not used yet). |
| flicker compensation | off | Nuke's (kept): brightness changes between frames are already discounted here. | |
| output | Background | Foreground, Background | Nuke's, with a matte (kept; not used yet). |
| frame distance | 6 | 1 to 64 | Nuke's vectors' furthest frame distance (kept; ours are frame to frame). |
| inpainting | off | Nuke's (kept; not used yet). | |
| matte dilation | 50 | 0 to 200 | Nuke's (kept; not used yet). |
TemporalMedian
Per pixel the median of the frames before, at and after; only values further than core from it change.
Inputs: input, mask (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| channels | all | rgba, rgb, alpha, all | The channels the node changes; the others pass through. |
| core | 0.05 | 0 to 1 | Per channel, how far a value may be from the median before it is replaced by it. |
| invert mask | off | Use 1 - the mask's alpha. | |
| mix | 1 | 0 to 1 | How much of the result shows over the input: 0 is the input, 1 the full effect. |
TimeBlend
The average of a few frames ending at this one.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| frames | 2 | 1 to 20 | How many frames (ours: Nuke's dump shows no knob). |
TimeBlur
Motion blur from time: the input rendered several times over the shutter and averaged.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| divisions | 10 | 1 to 50 | Renders averaged over the shutter. |
| shutter | 0.5 | 0 to 2 | Shutter length in frames. |
| shutter offset | start | centred, start, end, custom | Where the shutter opens: at the frame (start), around it (centred), before it (end), or at the custom offset. |
| custom offset | 0 | -1 to 1 | Frames from the current one to where the shutter opens. |
TimeClip
The input's frames first to last as a clip: placed in time, reversed, faded, with black, a hold, a loop or a bounce before and after.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| first | 1 | 0 to 200 | The clip's first frame (of the input). |
| last | 100 | 0 to 200 | The clip's last frame (of the input). |
| before | black | hold, loop, bounce, black | What shows before the clip. |
| after | black | hold, loop, bounce, black | What shows after the clip. |
| frame mode | expression | expression, start at, offset | start at: the clip's first frame shows at frame. offset: frame f shows the input's f + frame. expression: frame is the input frame (empty: the same frame). |
| frame | A frame, or an expression of frame. | ||
| reverse | off | Plays the clip backwards. | |
| fade in | 0 | 0 to 50 | Frames over which the clip fades in from black. |
| fade in type | soft | soft, linear | linear: a straight ramp over the fade in frames; soft: an eased ramp (squared). |
| fade out | 0 | 0 to 50 | Frames over which the clip fades out to black. |
| fade out type | soft | soft, linear | linear: a straight ramp over the fade out frames; soft: an eased ramp (squared). |
TimeDissolve
Input 1 until in, input 2 from out, a dissolve between.
Inputs: 1, 2 (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| in | 1 | 1 to 100 | The frame the dissolve starts at: input 1 alone until then. |
| out | 10 | 1 to 100 | The frame the dissolve ends at: input 2 alone from then on. |
| lut | curve {} | The dissolve's shape: from in (0) to out (1), how much of input 2. |
TimeEcho
Merges the current frame with those before it (plus, max or average).
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| mode | Max | Plus, Max, Average | How the frames merge: Plus sums them (no clamp), Max keeps the largest, Average divides the sum as Nuke does. |
| frames behind | 1 | 0 to 20 | How many frames are merged, the current one included (rounded down). |
| frames fade | 1 | 0 to 20 | Over how many frames the oldest ones fade out (Nuke's; 1 or less: no fade). |
TimeOffset
Moves the input in time: +10 shows the input's frame 1 at frame 11.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| time offset | 0 | -100 to 100 | Frames the input moves later (negative: earlier); its frame range moves with it. |
| rounding | Whole frames | Whole frames, Fractional time | Whole frames: the input time is rounded to a frame. Fractional: subframes pass through. |
TimeShift
Nuke's older retime: an input range mapped onto an output range at a speed, held, looped or bounced outside.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| in start | 1 | 0 to 1000 | The first input frame of the range, shown at the output start. |
| before | hold | continue, loop, bounce, hold, black | Before the input range: hold its first frame, loop or bounce the range, black, or continue reading. |
| end | 100 | 0 to 1000 | The last input frame of the range. |
| after | hold | continue, loop, bounce, hold, black | After the input range: hold its last frame, loop or bounce the range, black, or continue reading. |
| out start | 1 | 0 to 1000 | The output frame where the input start is shown. |
| enable | off | With the output end's enable on too, the speed is set so the input end lands on the output end. | |
| end | 100 | 0 to 1000 | The output frame where the input end is shown, when both enables are on. |
| enable | off | With the output start's enable on too, the speed is set so the input end lands on the output end. | |
| speed | 1 | -4 to 4 | Input frames per output frame; negative plays backwards. Ignored when both enables are on. |
| filter | none | none, nearest, box | How pixels are resampled when the picture moves or scales. |
| shutter | 0.5 | 0 to 1 | Nuke's (kept; not used yet). |
TimeWarp
Shows the input at the time a curve gives: animate lookup (output frame -> input frame) to speed up, slow down, hold or reverse.
Inputs: input.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| lookup | 0 | 0 to 200 | The input frame shown at each output frame (a new TimeWarp: the frame itself). |
| length | 1 | 0 to 4 | Input frames each output frame spans from its lookup (box averages them; Nuke's). |
| filter | box | none, nearest, box | none: the exact time; nearest: one whole frame; box: the frames the span covers, averaged. |
VectorDistort
Carries a fix painted on the reference frame through the shot along the plate's motion (src: the fix; vectors: SmartVector's output, or the plate itself).
Inputs: src, vectors.
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| reference frame | 1 | 1 to 100 | The frame the fix was painted on. |
| hold frame | on | src is taken at the reference frame. | |
| frame distance | 1 frame | 1 frame, 2 frames, 4 frames, 8 frames, 16 frames, 32 frames, 64 frames | Nuke's (kept): ours goes straight to the reference frame, or a frame at a time along given vectors. |
| output | warped src | warped src, st-map, st-map inverse | warped src: the fix moved to this frame; st-map: each pixel's place at the reference frame (in R and G, as STMap reads it); st-map inverse: the other way round. |
| blur size | 0 | 0 to 10 | Nuke's (kept; not used yet). |
| channels | rgba | rgb, rgba, alpha, all | rgb, rgba, alpha, all, or a layer (depth) or channel by name, as Nuke's. |
| vector filter | cubic | impulse, cubic, Keys, Simon, Rifman, Mitchell, Parzen, notch, Lanczos4, Lanczos6, sinc4 | Nuke's (kept): ours is bilinear. |
| image filter | cubic | impulse, cubic, Keys, Simon, Rifman, Mitchell, Parzen, notch, Lanczos4, Lanczos6, sinc4 | Nuke's (kept): ours is bilinear. |
| method | Regularized | Regularized, Local | Regularized: smoother vectors; Local: more local detail. |
| vector detail | 0.3 | 0.05 to 1 | How finely the motion is followed (1: a vector per pixel). |
| strength | 1.5 | 0 to 5 | How much the vectors are smoothed. |
| vector detail (local) | 0.2 | 0.05 to 1 | With the Local method: how finely the motion is followed (1: a vector per pixel). |
| smoothness (local) | 0.5 | 0 to 2 | With the Local method: how much the vectors are smoothed. |
| matte | None | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | Nuke's matte to separate foreground motion (kept; not used yet). |
| flicker compensation | off | Nuke's (kept): brightness changes between frames are already discounted here. |
Motion Vectors
Type name: VectorGenerator (scripts, MCP and Nuke import use it).
Motion vectors: forward.u/v, where each pixel goes in the next frame, and backward.u/v, where it was in the previous one (optical flow).
Inputs: Source, Matte (optional).
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| method | Regularized | Regularized, Local | Regularized: smoother vectors; Local: more local detail. |
| vector detail | 0.3 | 0.05 to 1 | How finely the motion is followed (1: a vector per pixel). |
| strength | 1.5 | 0 to 5 | How much the vectors are smoothed. |
| vector detail (local) | 0.2 | 0.05 to 1 | With the Local method: how finely the motion is followed (1: a vector per pixel). |
| smoothness (local) | 0.5 | 0 to 2 | With the Local method: how much the vectors are smoothed. |
| matte | None | None, Source Alpha, Source Inverted Alpha, Matte Luminance, Matte Inverted Luminance, Matte Alpha, Matte Inverted Alpha | Nuke's matte to separate foreground motion (kept; not used yet). |
| flicker compensation | off | Nuke's (kept): brightness changes between frames are already discounted here. | |
| output | Foreground | Foreground, Background | Nuke's, with a matte (kept; not used yet). |
VectorToMotion
Forward vectors into the motion layer, scaled.
Inputs: input.
No settings.
